Large City: Noflu Kti̽f Hadfow

Noflu Kti̽f Hadfow

Noflu Kti̽f Hadfow
Example Wood Elf architecture.
StateRosid
ProvenceZbëkfenfyë Moot
RegionFomba Mōtsyarvo̠ Forest
Founded1310
Community LeaderLord Averil
Area58 km2 (23 mi2)
Average Yearly Temp8°C (46°F)
Average Elevation4056 m (13307 ft)
Average Yearly Precipitation195 cm/y (76 in/y)
Population13895
Population Density239 people per km2 (604 people per mi2)
Town AuraTransmutation
Naming
Native nameNoflu Kti̽f Hadfow
Pronunciation/ˈnoflu/ /kti̽f/
Direct Translation[sad] [acquaintance]
Translation[Not Yet Translated]

Noflu Kti̽f Hadfow (/ˈnoflu/ /kti̽f/ [sad] [acquaintance]) is a subtropical Large City located in the Zbëkfenfyë Moot of the Rosid.

The name Noflu Kti̽f Hadfow is derived from the Sylvin language, as Noflu Kti̽f Hadfow was founded by Celenil, who was culturaly Wood Elf.

Climate

Noflu Kti̽f Hadfow has a yearly average temperature of 8°C (46°F), with its average temperature during the summer being an icy 26°C (78°F) and its average temperature during the winter being a cold -10°C (14°F). Noflu Kti̽f Hadfow receives an average of 195 cm/y (76 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Noflu Kti̽f Hadfow covers an area of nearly 58 km2 (23 mi2), and an average elevation of 4056 m (13307 ft) above sea level.

Overview

Noflu Kti̽f Hadfow was founded durring the early 14th century in fall of the year 1310, by Celenil. The establishment of Noflu Kti̽f Hadfow suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Noflu Kti̽f Hadfow was built using the conventions of Wood Elf durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Noflu Kti̽f Hadfow is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Noflu Kti̽f Hadfow is buildings are speckled and packed arround crampt paverstone streets with seemingly no patern to them. It appears as if the city's residents simply built streets as they pleased and squeazed buildings in wherever and howeave rpossible, creating an organic, frustrating to navigate, maze of a city. The city is in posession of a finaly crafted dwarvern style fortified fighting wall, completer with lower, middle, and upper battlments for use in sloped-fire defence stratagies, murder holes, and statues which may or may not be constructs, and, of course, MERTICULATIONSshortsizename is one of the wealthiest and politicaly connected settlments in the world.. The Ragnarock-era relics have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

Noflu Kti̽f Hadfow has the unmistakable air of a city on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Noflu Kti̽f Hadfow ’s existence has dried up and the city is drifting down the stream of history as it dries up. The locals seem to have responded to their slow downfall by recreating Noflu Kti̽f Hadfow as one of the strictest places imaginable. Everyone’s actions are clearly directed by laws they keep in heart and mind at all times. Orderly byond order is a phrase which the city brings to mind.

Civic Infrastructure

Noflu Kti̽f Hadfow possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Noflu Kti̽f Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Noflu Kti̽f Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Noflu Kti̽f Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Noflu Kti̽f Hadfow's parks.

Noflu Kti̽f Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Noflu Kti̽f Hadfow.

Noflu Kti̽f Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Noflu Kti̽f Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Noflu Kti̽f Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Noflu Kti̽f Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Noflu Kti̽f Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Noflu Kti̽f Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Noflu Kti̽f Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Noflu Kti̽f Hadfow's public wards, blessings, and other arcane systems.

Noflu Kti̽f Hadfow has an Arts Academy which provides higher education in many fields including math, language arts, philosophy, engineering, and other such disciplines.

Noflu Kti̽f Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Noflu Kti̽f Hadfow's grid is powered by a boiler and turbine based power plant.

Noflu Kti̽f Hadfow's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Noflu Kti̽f Hadfow has a first rate hospital which caters to anyone in need of long term medical care.

Noflu Kti̽f Hadfow has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Noflu Kti̽f Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Noflu Kti̽f Hadfow's natural decorations nor waterways.

Noflu Kti̽f Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Noflu Kti̽f Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Noflu Kti̽f Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Noflu Kti̽f Hadfow's garrison was built using a different architectural style from the rest of the town. The style used makes use of a large oblong hall or building with double colonnades and a semicircular apse and symmetrical central-plan, resulting in buildings with a square central mass and four arms of equal length. Decorative features included domed rooves, arches, soaring spaces, and sumptuous decoration: marble columns and inlay, mosaics on the vaults, inlaid-stone pavements, and sometimes gold coffered ceilings.

In Noflu Kti̽f Hadfow yeast remains dormant.

The Feyling near Noflu Kti̽f Hadfow are known to be a mutant strain of the creature.

Noflu Kti̽f Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves creating small tokens to channel Mysticism energies of tier 3 via chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 28
  • Farmers: 40
  • Farm Laborer: 69
  • Hunters: 44
  • Milk Maids: 38
  • Ranchers: 18
  • Ranch Hands: 37
  • Shepherds: 35
    • Farmland: 55996 m2
    • Cattle and Similar Creatures: 3473
    • Poultry: 41685
    • Swine: 2779
    • Sheep: 138
    • Goats: 27
    • Horses, Mounts, and Beasts of Burden: 1389

Craftsmen

  • Arms and Toolmakers: 27
  • Blacksmiths: 32
  • Bookbinders: 17
  • Buckle-makers: 18
  • Cabinetmakers: 30
  • Candlemakers: 51
  • Carpenters: 42
  • Clothmakers: 40
  • Coach and Harness Makers: 14
  • Coopers: 33
  • Copper, Brass, Tin, Zinc, and Lead Workers: 19
  • Copyists: 12
  • Cutlers: 11
  • Fabricworkers: 33
  • Farrier: 67
  • Furriers: 9
  • Glassworkers: 42
  • Gunsmiths: 31
  • Harness-Makers: 13
  • Hatters: 29
  • Hosiery Workers: 10
  • Jewelers: 16
  • Leatherwrights: 34
  • Locksmiths: 14
  • Matchstick makers: 21
  • Musical Instrument Makers: 19
  • Painters, Structures and Fixtures: 16
  • Paper Workers: 19
  • Plasterers: 19
  • Pursemakers: 24
  • Roofers: 14
  • Ropemakers: 13
  • Rugmakers: 12
  • Saddlers: 28
  • Scabbardmakers: 30
  • Scalemakers: 15
  • Scientific, Surgical, and Optical Instrument Makers: 9
  • Sculptors, Structures and Fixtures: 13
  • Shoemakers: 13
  • Soap and Tallow Workers: 42
  • Tailors: 75
  • Tanners: 18
  • Upholsterers: 18
  • Watchmakers: 17
  • Weavers: 42
  • Whitesmiths: 11

Merchants

  • Adventuring Goods Retellers: 9
  • Arcana Sellers: 9
  • Beer-Sellers: 18
  • Booksellers: 20
  • Butchers: 35
  • Chandlers: 35
  • Chicken Butchers: 38
  • Entrepreneurs: 14
  • Fine Clothiers: 36
  • Fishmongers: 31
  • Florists: 8
  • Potion Sellers: 24
  • Resellers: 63
  • Spice Merchants: 17
  • Wine-sellers: 29
  • Wheelwright: 21
  • Woodsellers: 12

Service workers

  • Bakers: 69
  • Barbers: 56
  • Coachmen: 20
  • Cooks: 57
  • Doctors: 29
  • Gamekeepers: 20
  • Grooms: 11
  • Hairdressers: 53
  • Healers: 36
  • Housekeepers: 40
  • Housemaids: 60
  • House Stewards: 40
  • Inns: 13
  • Laundry maids: 24
  • Maidservants: 47
  • Nursery Maids: 25
  • Pastrycooks: 49
  • Restaurateur: 49
  • Tavern Keepers: 57

Specialized Laborer

  • Ashworkers: 19
  • Bleachers: 12
  • Chemical Workers: 8
  • Coal Heavers: 26
  • In-Town Couriers: 33
  • Long Haul Couriers: 34
  • Dockyard Workers: 28
  • Gas Workers: 6
  • Hay Merchants: 11
  • Leech Collectors: 35
  • Millers: 29
  • Miners: 32
  • Oilmen and Polishers: 21
  • Postmen: 33
  • Pure Finder: 19
  • Skinners: 43
  • Sugar Refiners: 8
  • Tosher: 21
  • Warehousemen: 44
  • Watercarriers: 31
  • Watermen, Bargemen, etc.: 44

Skilled Laborers

  • Accountants: 18
  • Alchemist: 21
  • Clerk: 27
  • Dentists: 13
  • Educators: 35
  • Engineers: 20
  • Gardeners: 14
  • Mages: 10
  • Plumbers: 15
  • Pharmacist: 15
  • Professors: 6
  • Scientists: 10
  • Wizards: 5

Civil Servants

  • Adventurers: 13
  • Bankers: 20
  • Civil Clerks: 33
  • Civic Iudex: 15
  • Consultants: 9
  • Exorcist: 33
  • Fixers: 16
  • Kami Clerk: 26
  • Landlords: 28
  • Lawyers: 16
  • Legend Keepers: 23
  • Militia Officers: 92
  • Monks, Monastic: 47
  • Monks, Civic: 43
  • Historian, Oral: 35
  • Historian, Textual: 16
  • Policemen, Sheriffs, etc.: 33
  • Priests: 57
  • Rangers: 18
  • Rat Catchers: 20
  • Scholars: 22
  • Spiritualist: 25
  • Slayers: 7
  • Storytellers: 54
  • Military Officers: 53

Cottage Industries

  • Brewers: 42
  • Comfort Services: 43
  • Enchanters: 15
  • Herbalists: 15
  • Jaminators: 44
  • Needleworkers: 49
  • Potters: 23
  • Preserve Makers: 42
  • Quilters: 21
  • Seamsters: 77
  • Spinners: 42
  • Tinker: 15
  • Weaver: 39

Artists

  • Actors: 15
  • Architects: 5
  • Bards: 22
  • Costumers: 8
  • Dancers: 15
  • Drafters: 9
  • Engravers: 11
  • Fine Furniture Carpenters: 6
  • Glaziers: 14
  • Inlayers: 13
  • Musicians: 42
  • Painters, Art: 7
  • Playwrights: 14
  • Sculptors, Art: 11
  • Wood Carvers: 49
  • Writers: 49

Produce Industries

  • Butter Churners: 44
  • Canners: 37
  • Cheesmakers: 51
  • Ice Merchants: 6
  • Millers: 28
  • Picklers: 22
  • Smokers: 17
  • Stockmakers: 15
  • Tobacconists: 22
  • Tallowmakers: 32

5118 of Noflu Kti̽f Hadfow's population work within a Foundational Occupation.

7666 of Noflu Kti̽f Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 1111 (8%) are noncontributers.

Points of Interest

Noflu Kti̽f Hadfow produces something unique, a good or service that cannot be had anywhere else in the kingdom. This may be due to some unique resource found only there, or some carefully-guarded craft, or it may be a special service that can only be provided by the locals, who are somehow unique in their forms or abilities.

Noflu Kti̽f Hadfow is known for its unusual rock formations.

POI

History

The the an eyepatch of Summoning, an an eyepatch imbued with potent amounts of Summoning energies was created near Nōdfu Hjabdö Gri by in time immemorial, reportedly some time during the late 2nd century.

History